3/3/2023 0 Comments Optimal layout house osrsGloves: Tormented bracelet > Barrows gloves > Rune gloves > Combat braceletįeet: Pegasian boots > Blessed boots > Dragon boots > Mystic boots Shield: Arcane spirit shield > Book of darkness > Unholy book > God book > Broodoo shieldĪmmo/Spell: Rada's blessing 4 > God blessing/Rada's blessing 2/3 > Rune arrows Weapon: Trident of the swamp > Trident of the seas > Iban's staff > Slayer's staff Legs: Ancestral robe bottom > Karil's leatherskirt > Black d'hide chaps > Any barrows armor > Dragon platelegs/plateskirt > Rune platelegs Neck: Occult necklace > Amulet of fury > Amulet of gloryīack: Imbued god cape > Ava's assembler/accumulator/attractorīody: Ancestral robe top > Karil's leathertop > Black d'hide body > Any barrows armor > Rune platebody Head: Ancestral hat > Helm of neitiznot > Berserker helm > Rune full helm The trapdoor on the south side of the Canifis pub, which leads to the Myreque hideout tunnel, can be used to access the Swamp Boaty shortcut. Morytania Hard/Elite diary must be completed for unlimited teleports to Burgh de Rott.Ī fairy ring (BIP) located west of Mort'ton is one of the longest routes, which also requires 50 agility however, this may be beneficial for some due to Otto's Grotto being en route, which provides access to prayer restoration.Ī fairy ring (BKR) located inside the Mort Myre swamp can be used as a shortcut to the Swamp Boaty, which takes the player to Mort'ton. Another method of teleportation will be required during the cool-down period.Īlthough this teleport is one of the quickest methods, it is impractical because one Barrows teleport tablet averages about 25% of the total cost of a Mort'ton teleport scroll. The Shades of Mort'ton minigame teleport can be used however, the cool-down time for each teleport is 20 minutes. It is highly recommended to have either Barrows teleport tablets or a Barrows portal in the POH for the quickest runs. *Partial completion of Nature Spirit (unnecessary if using Barrows teleport tablets or Barrows teleport portal in player-owned house) This can be a fun and lucrative way to make money, as well as acquire useful armor and weapons. Killing each brother gives the player a chance to obtain a powerful piece of Barrows equipment. The far northeast room is a garden where I have put 2 magic trees because it looks nice.Barrows is a combat-based minigame in which players may kill the six Barrows brothers. To the north of my chapel is a workshop with armour stand, and to the north of that is my costume room. Since the rejuvenation pool restores prayer, I don't need a chapel but built one anyway in case I ever want to host (I'd have to rearrange the rooms obviously). To the west of the Kharyll portal room is the kitchen, again, inaccessible other than from the bedroom to its west. The southeast and southwest most rooms are bedrooms which are not accessible from other rooms (other than the surrounding garden), which is okay because I never use them. I have kept my house in a 4x4 square as this will allow for fast rendering when you enter your house. The achievement gallery acts as a hallway to my less frequently used rooms. I have not put any fences in the garden areas as they will cause you to have to run around them when going to the rejuvenation pool, for example. from house portal to a teleportation portal, from house portal to jewelry box, from house portal to combat dummy and then to rejuvenation portal, etc.), and I have chosen the locations for the more common teleportation portals so that the most frequently used ones are closest to the house portal. The rooms are also rotated in such a way that running from any one point to another will be the fastest (e.g. I initially designed it with super fast Zulrah trips in mind (back when I needed to use an ancient mace on the combat dummy to boost my prayer every trip) but it works for most other uses as well (other than prayer training). I am fairly confident that this is the most efficient setup for a person who mostly does PVM and just generally needs to get around.
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