Six hours he’s riding the subway before anybody notices. This was a country, it would be the fifth biggest economy in the world. You know.? But that’s me.ġ7 million people. To tell the truth, whenever I’m here, I can’t wait to leave. Max’s cab zooms across, heading out of downtown. Gone forever, Max jams her card under the rubber bands on the visor. Annie’s out of his league and he knows it. I already offered up the free ride today. What do I get if you’re wrong? A free ride? Two minutes to South Union ’cause there’s roadwork. Transition to the 110 to the 10 and exit on Normandie is four minutes. It’s four pages, so it’s roughly four minutes. To the viewer, this suggests that time passes more quickly in this movie than in the – less exciting – real world. Note that the fourteen minutes actually don’t take this long on the screen. This is successfully done through explicitly stating the duration of the trip at the beginning and the end. The following scene from “Collateral” by Stuart Beattie describes fourteen minutes in roughly four pages. Visually represented on the screen Passing of time – Short In any case, you can not leave this to the imagination of the reader. If in stead you don’t want to jump and you feel it is important to show a continuous passing of time, you need to describe what the viewers get to see on the screen during that time – and it better be dramatic. establishing shot of your setting by NIGHT may not be an original way of showing the end of the day but it is visual and it is effective. Showing a setting sun, or describing an EXT. Because this is only visible to the reader, you may have to describe how the different time of day will be visually represented on the screen. If you want to jump in time, the simplest way would be to use a new scene heading or a secondary slug such as “LATER”. Thirdly, it may be unclear to the reader whether the action is continuous or what you want to see is an actual jump ahead in time.Ĭan not be done in a script. If what you describe in two lines actually takes two minutes, the total page count of your script will give a completely misleading indication of the movie’s actual duration. Secondly, the summarizing of action distorts the general rule of ‘one page per minute’. For instance, the adverb “eventually,” suggests that the last described action continued for a while but there really isn’t anything interesting enough to be described. What is perfectly fine in a novel, can not be done in a script.įirst, it disguises the fact that nothing interesting happens on the screen during that time. “Eventually”, “minutes later”, “at the end of the game” etc. In action/description you should not use words or phrases suggesting that time goes by, e.g. in print is the handling of time. In a novel you can cheat by writing how much time has passed on the screen you can only suggest passing time using specific techniques. One of the main differences between experiencing a story on the screen vs.
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